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Douglas Coupland,: Player One

Player One


Description

This is a real-time five-hour story set in an airport cocktail lounge during a global disaster. Five disparate people are trapped inside: Karen, a single mother waiting for her online date; Rick, the down-on-his-luck airport lounge bartender; Luke, a pastor on the run; Rachel, a cool Hitchcock blonde incapable of true human contact; and finally a mysterious voice known as Player One. Slowly, each reveals the truth about themselves while the world as they know it comes to an end. In the tradition of Kurt Vonnegut and J.G. Ballard, Coupland explores the modern crises of time, human identity, society, religion and the afterlife. The book asks as many questions as it answers and readers will leave the story with no doubt that we are in a new phase of existence as a species - and that there is no turning back.

·Essential maps of Player One free download pdf every beginning area Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently. Kick the Reds out of the Big Apple This is especially relevant if you are playing multiplayer. Don't be that player that builds the ugly house on the block. Build something amazing that other players are jealous of and compliment you for.·Essential maps of every beginning area Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary Player One pdf to implement photon mapping and simulate all types of direct and indirect illumination efficiently. Kick the Reds out of the Big Apple This is especially relevant if you are playing multiplayer. Don't be that player that builds the ugly house on the block. Build something amazing that other players are jealous of and compliment you for.


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Author: Douglas Coupland,
Number of Pages: 256 pages
Published Date: 01 Sep 2011
Publisher: Cornerstone
Publication Country: London, United Kingdom
Language: English
ISBN: 9780099538189
Download Link: Click Here
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